sdk-world v2026.11.05
PS2 SDK - world tier (copyleft-allowed, non-essential packages)
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audsrv_adpcm_t Struct Reference

#include <audsrv.h>

Public Attributes

int pitch
int loop
int channels
void * buffer
int size

Detailed Description

A loaded ADPCM sample. Treat it as opaque: audsrv_load_adpcm() fills it and the other calls read it.

Definition at line 49 of file audsrv.h.

Member Data Documentation

◆ buffer

void* audsrv_adpcm_t::buffer

the audio library sound handle, 0 when not loaded

Definition at line 54 of file audsrv.h.

◆ channels

int audsrv_adpcm_t::channels

1 or 2

Definition at line 53 of file audsrv.h.

◆ loop

int audsrv_adpcm_t::loop

1 if the sample loops

Definition at line 52 of file audsrv.h.

◆ pitch

int audsrv_adpcm_t::pitch

hardware pitch value from the file header

Definition at line 51 of file audsrv.h.

◆ size

int audsrv_adpcm_t::size

size of the file image that was loaded

Definition at line 55 of file audsrv.h.


The documentation for this struct was generated from the following file: