sdk-core v2026.11.05
PS2 SDK - core tier (build-critical EE/IOP modules)
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GS_DRAWENV Struct Reference

#include <libgs.h>

Public Attributes

u16 offset_x
u16 offset_y
GS_URECT clip
u16 vram_addr
u8 fbw
u8 psm
u16 vram_x
u16 vram_y
u32 draw_mask
u8 auto_clear
GS_RGBAQ bg_color

Detailed Description

Screen Draw Environment

Definition at line 1941 of file libgs.h.

Member Data Documentation

◆ auto_clear

u8 GS_DRAWENV::auto_clear

Definition at line 1961 of file libgs.h.

◆ bg_color

GS_RGBAQ GS_DRAWENV::bg_color

Definition at line 1963 of file libgs.h.

◆ clip

GS_URECT GS_DRAWENV::clip

Definition at line 1947 of file libgs.h.

◆ draw_mask

u32 GS_DRAWENV::draw_mask

Definition at line 1959 of file libgs.h.

◆ fbw

u8 GS_DRAWENV::fbw

Definition at line 1951 of file libgs.h.

◆ offset_x

u16 GS_DRAWENV::offset_x

Definition at line 1943 of file libgs.h.

◆ offset_y

u16 GS_DRAWENV::offset_y

Definition at line 1945 of file libgs.h.

◆ psm

u8 GS_DRAWENV::psm

Definition at line 1953 of file libgs.h.

◆ vram_addr

u16 GS_DRAWENV::vram_addr

Definition at line 1949 of file libgs.h.

◆ vram_x

u16 GS_DRAWENV::vram_x

Definition at line 1955 of file libgs.h.

◆ vram_y

u16 GS_DRAWENV::vram_y

Definition at line 1957 of file libgs.h.


The documentation for this struct was generated from the following file: