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| void | vector_apply (VECTOR output, VECTOR input0, MATRIX input1) |
| void | vector_clamp (VECTOR output, VECTOR input0, float min, float max) |
| void | vector_copy (VECTOR output, VECTOR input0) |
| float | vector_innerproduct (VECTOR input0, VECTOR input1) |
| void | vector_multiply (VECTOR output, VECTOR input0, VECTOR input1) |
| void | vector_normalize (VECTOR output, VECTOR input0) |
| void | vector_outerproduct (VECTOR output, VECTOR input0, VECTOR input1) |
| void | vector_add (VECTOR sum, VECTOR addend, VECTOR summand) |
| void | vector_cross_product (VECTOR product, VECTOR multiplicand, VECTOR multiplier) |
| void | vector_triangle_normal (VECTOR output, VECTOR a, VECTOR b, VECTOR c) |
| void | matrix_copy (MATRIX output, MATRIX input0) |
| void | matrix_inverse (MATRIX output, MATRIX input0) |
| void | matrix_multiply (MATRIX output, MATRIX input0, MATRIX input1) |
| void | matrix_rotate (MATRIX output, MATRIX input0, VECTOR input1) |
| void | matrix_scale (MATRIX output, MATRIX input0, VECTOR input1) |
| void | matrix_translate (MATRIX output, MATRIX input0, VECTOR input1) |
| void | matrix_transpose (MATRIX output, MATRIX input0) |
| void | matrix_unit (MATRIX output) |
| void | create_local_world (MATRIX local_world, VECTOR translation, VECTOR rotation) |
| void | create_local_light (MATRIX local_light, VECTOR rotation) |
| void | create_world_view (MATRIX world_view, VECTOR translation, VECTOR rotation) |
| void | create_view_screen (MATRIX view_screen, float aspect, float left, float right, float bottom, float top, float near, float far) |
| void | create_local_screen (MATRIX local_screen, MATRIX local_world, MATRIX world_view, MATRIX view_screen) |
| void | calculate_normals (VECTOR *output, int count, VECTOR *normals, MATRIX local_light) |
| void | calculate_lights (VECTOR *output, int count, VECTOR *normals, VECTOR *light_directions, VECTOR *light_colours, const int *light_types, int light_count) |
| void | calculate_colours (VECTOR *output, int count, VECTOR *colours, VECTOR *lights) |
| void | calculate_vertices (VECTOR *output, int count, VECTOR *vertices, MATRIX local_screen) |
3D math functions.
Definition in file math3d.h.