sdk-world
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PS2 SDK - world tier (copyleft-allowed, non-essential packages)
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ftsdfrend.h
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/****************************************************************************
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*
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* ftsdfrend.h
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*
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* Signed Distance Field renderer interface (specification).
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*
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* Copyright (C) 2020-2025 by
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* David Turner, Robert Wilhelm, and Werner Lemberg.
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*
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* Written by Anuj Verma.
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*
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* This file is part of the FreeType project, and may only be used,
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* modified, and distributed under the terms of the FreeType project
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* license, LICENSE.TXT. By continuing to use, modify, or distribute
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* this file you indicate that you have read the license and
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* understand and accept it fully.
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*
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*/
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#ifndef FTSDFREND_H_
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#define FTSDFREND_H_
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#include <
freetype/ftrender.h
>
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#include <
freetype/ftmodapi.h
>
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#include <
freetype/internal/ftobjs.h
>
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FT_BEGIN_HEADER
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/**************************************************************************
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*
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* @struct:
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* SDF_Renderer_Module
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*
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* @description:
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* This struct extends the native renderer struct `FT_RendererRec`. It
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* is basically used to store various parameters required by the
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* renderer and some additional parameters that can be used to tweak the
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* output of the renderer.
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*
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* @fields:
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* root ::
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* The native rendere struct.
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*
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* spread ::
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* This is an essential parameter/property required by the renderer.
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* `spread` defines the maximum unsigned value that is present in the
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* final SDF output. For the default value check file
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* `ftsdfcommon.h`.
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*
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* flip_sign ::
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* By default positive values indicate positions inside of contours,
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* i.e., filled by a contour. If this property is true then that
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* output will be the opposite of the default, i.e., negative values
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* indicate positions inside of contours.
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*
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* flip_y ::
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* Setting this parameter to true makes the output image flipped
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* along the y-axis.
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*
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* overlaps ::
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* Set this to true to generate SDF for glyphs having overlapping
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* contours. The overlapping support is limited to glyphs that do not
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* have self-intersecting contours. Also, removing overlaps require a
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* considerable amount of extra memory; additionally, it will not work
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* if generating SDF from bitmap.
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*
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* @note:
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* All properties except `overlaps` are valid for both the 'sdf' and
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* 'bsdf' renderers.
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*
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*/
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typedef
struct
SDF_Renderer_Module_
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{
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FT_RendererRec root;
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FT_UInt spread;
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FT_Bool flip_sign;
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FT_Bool flip_y;
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FT_Bool overlaps;
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} SDF_Renderer_Module, *SDF_Renderer;
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/**************************************************************************
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*
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* @renderer:
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* ft_sdf_renderer_class
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*
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* @description:
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* Renderer to convert @FT_Outline to signed distance fields.
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*
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*/
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FT_DECLARE_RENDERER( ft_sdf_renderer_class )
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/**************************************************************************
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*
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* @renderer:
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* ft_bitmap_sdf_renderer_class
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*
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* @description:
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* This is not exactly a renderer; it is just a converter that
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* transforms bitmaps to signed distance fields.
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*
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* @note:
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* This is not a separate module, it is part of the 'sdf' module.
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*
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*/
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FT_DECLARE_RENDERER( ft_bitmap_sdf_renderer_class )
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FT_END_HEADER
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#endif
/* FTSDFREND_H_ */
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/* END */
ftmodapi.h
ftobjs.h
ftrender.h
SDF_Renderer_Module_
Definition
ftsdfrend.h:79
freetype
src
sdf
ftsdfrend.h
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