sdk-world v2026.11.05
PS2 SDK - world tier (copyleft-allowed, non-essential packages)
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lundump.h
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1/*
2** $Id: lundump.h $
3** load precompiled Lua chunks
4** See Copyright Notice in lua.h
5*/
6
11#ifndef lundump_h
12#define lundump_h
13
14#include "llimits.h"
15#include "lobject.h"
16#include "lzio.h"
17
18
19/* data to catch conversion errors */
20#define LUAC_DATA "\x19\x93\r\n\x1a\n"
21
22#define LUAC_INT 0x5678
23#define LUAC_NUM cast_num(370.5)
24
25/*
26** Encode major-minor version in one byte, one nibble for each
27*/
28#define MYINT(s) (s[0]-'0') /* assume one-digit numerals */
29#define LUAC_VERSION (MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR))
30
31#define LUAC_FORMAT 0 /* this is the official format */
32
33/* load one chunk; from lundump.c */
34LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name);
35
36/* dump one chunk; from ldump.c */
37LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w,
38 void* data, int strip);
39
40#endif