sdk-world
v2026.11.05
PS2 SDK - world tier (copyleft-allowed, non-essential packages)
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lstring.h
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/*
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** $Id: lstring.h $
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** String table (keep all strings handled by Lua)
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** See Copyright Notice in lua.h
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*/
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#ifndef lstring_h
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#define lstring_h
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#include "
lgc.h
"
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#include "
lobject.h
"
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#include "
lstate.h
"
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/*
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** Memory-allocation error message must be preallocated (it cannot
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** be created after memory is exhausted)
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*/
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#define MEMERRMSG "not enough memory"
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/*
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** Size of a TString: Size of the header plus space for the string
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** itself (including final '\0').
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*/
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#define sizelstring(l) (offsetof(TString, contents) + ((l) + 1) * sizeof(char))
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#define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \
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(sizeof(s)/sizeof(char))-1))
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/*
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** test whether a string is a reserved word
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*/
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#define isreserved(s) ((s)->tt == LUA_VSHRSTR && (s)->extra > 0)
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/*
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** equality for short strings, which are always internalized
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*/
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#define eqshrstr(a,b) check_exp((a)->tt == LUA_VSHRSTR, (a) == (b))
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LUAI_FUNC
unsigned
int
luaS_hash (
const
char
*str,
size_t
l,
unsigned
int
seed);
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LUAI_FUNC
unsigned
int
luaS_hashlongstr (
TString
*ts);
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LUAI_FUNC
int
luaS_eqlngstr (
TString
*a,
TString
*b);
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LUAI_FUNC
void
luaS_resize (
lua_State
*L,
int
newsize);
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LUAI_FUNC
void
luaS_clearcache (
global_State
*g);
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LUAI_FUNC
void
luaS_init (
lua_State
*L);
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LUAI_FUNC
void
luaS_remove (
lua_State
*L,
TString
*ts);
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LUAI_FUNC
Udata
*luaS_newudata (
lua_State
*L,
size_t
s,
int
nuvalue);
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LUAI_FUNC
TString
*luaS_newlstr (
lua_State
*L,
const
char
*str,
size_t
l);
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LUAI_FUNC
TString
*luaS_new (
lua_State
*L,
const
char
*str);
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LUAI_FUNC
TString
*luaS_createlngstrobj (
lua_State
*L,
size_t
l);
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#endif
lgc.h
lobject.h
lstate.h
TString
Definition
lobject.h:390
Udata
Definition
lobject.h:465
global_State
Definition
lstate.h:258
lua_State
Definition
lstate.h:313
lua
src
lstring.h
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